Similarly, the identity of the stimulus, the nature of available responses, the presence or absence of “go” signals, the stability of the target once a movement has been made, the quality of feedback, and the inclusion of additional distractors, can all be manipulated, and the consequences for overall RT and thus behavior, measured. The strength of the sensory signal can be altered, to affect detection. Additional factors, such as knowledge about one’s own motor capabilities and/or the presence of other objects (that expensive wine glass on the table near your leg), may also influence the speed and nature of the movement performed.īy designing appropriate tasks and task manipulations that “decompose” overall RT, the contribution of individual processing stages or components can be directly assessed. For example, deciding whether to swat or gently remove an insect that lands on your leg involves at least: detection (something just landed on my leg), recognition (it was a mosquito, ladybird, bee?), action selection (swat or brush), action preparation, action initiation and finally, online movement control. Coupled with the appropriate behavioral analysis and/or imaging techniques, reaction time (RT) measures can be used to identify functional deficits at any of the various stages of processing thought to contribute to even the most basic, everyday actions. The overall speed with which a response is made to a stimulus within the visual environment has long been used as a sensitive probe into brain function. Journal: Journal of Alzheimer's Disease Reports, vol. Keywords: Aging, attention, cerebral small vessel disease, dementia, intra-individual variability, mental chronometry, reaction time, stimulus response/movement initiation & control, vascular cognitive impairment Thornton, Department of Cognitive Science, University of Malta, MSD 2080, Malta. | Division of Population Medicine, Cardiff University, Cardiff, Wales, UKīristol Medical School, University of Bristol, Bristol, UKĭepartment of Psychology, Swansea University, Swansea, Wales, UKĭepartment of Cognitive Science, University of Malta, MaltaĬorrespondence to: Andrea Tales, Centre for Innovative Ageing, Swansea University, Swansea, SA2 8PP, Wales, UK. e *Ĭentre for Innovative Ageing, Swansea University, Swansea, Wales, UK This suggests that SoulCalibur: Unbreakable Soul takes place after SoulCalibur IV but whether or not this is canon is unknown.Authors: Richards, Emma a | Tales, Andrea a * | Bayer, Antony b | Norris, Jade E. When she meets Sophitia in this world, she's glad she's alive in this world but wonders if she will see her true sister ever again. Alongside Edge Master, the two go searching for broken fragments of Soul Edge in a parallel world. She and Hilde are looking for ingredients to make a potion that will cure Hilde's father.Ĭassandra is also one of the main characters of the iOS mobile game SoulCalibur: Unbreakable Soul. In SoulCalibur: Broken Destiny, a free-to-play game released on the PlayStation 3, she appears in a side story. In this comedic manga, Cassandra is "teaching" Hilde as she is a "veteran" of the series now.Ĭassandra also makes appearances in non-canon SoulCalibur games. Namco released an omake manga in order to explain the new mechanics in SoulCalibur IV. In the tennis game Smash Court Tennis Pro Tournament 2, she along with Raphael and Heihachi from the Tekken series are unlockable characters. She is seen in Sophitia's Edge Master ending, working as a baker. Cassandra technically makes her first appearance in the first game in the franchise, Soul Blade.
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